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The Interface of Virtual Reality In The Built Environment

This work explores the integration of advanced technologies in architectural design practice in Brazil, focusing on their impact in design studios and professional environments. The main objective is to contribute to the ongoing debate on the use of these resources, particularly by investigating the perceptions of professionals and end-users regarding the adoption of technologies such as Building Information Modeling (BIM) and Virtual Reality (VR). The study also examines the extent to which these technologies have been incorporated into design offices, aiming to understand their influence on the workflow and decision-making processes. By evaluating how these tools are being used, the research seeks to identify how they can assist students, professors, architects, engineers, and project users in making more informed and effective design decisions. Additionally, the work aims to contribute to the broader implementation of digital technologies in both educational settings and professional practice. Ultimately, the research emphasizes the potential of these technologies to enhance creativity, efficiency, and collaboration within the architectural field.

RENATA BARACHO
FEDERAL UNIVERSITY OF MINAS GERAIS (UFMG)
Brazil

MOZART VIDIGAL
FEDERAL UNIVERSITY OF MINAS GERAIS (UFMG)
Brazil

MARCELO PORTO
FEDERAL UNIVERSITY OF MINAS GERAIS (UFMG)
Brazil

LUIZ GUSTAVO SANTIAGO
FEDERAL UNIVERSITY OF MINAS GERAIS (UFMG)
Brazil